Water planar reflection with physical correct normals - Graphics and GPU Programming
Por um escritor misterioso
Last updated 26 fevereiro 2025
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Hello,Sorry for my english,I have 2 methods for rendering reflection of water. On the screenshot you can see cubemap and screen space reflection. If I use cubmap then I get the correct image. For flat reflections(ssr/planar), I always see the formulatex2D (reflectionTex, screenPos.xy + normal.xz);in
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Chapter 1. Effective Water Simulation from Physical
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Water in OpenGL and GLES 2.0: Part3 - Reflection
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How to Fix a GPU Driver Crash When Using Unreal Engine
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Lumen Global Illumination and Reflections in Unreal Engine
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Screen Space Planar Reflections in Ghost Recon Wildlands :: Rémi
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Simulating Waves Using The Water Waves Asset in Unreal Engine
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Unity - Manual: Debug Views
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Rendering - Water
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Planar Reflections Unreal Engine 4.27 Documentation
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Chapter 1. Effective Water Simulation from Physical
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Physically Based Rendering—Wolfram Language Documentation
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Sensors, Free Full-Text
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