TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Por um escritor misterioso
Last updated 24 fevereiro 2025
Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
Issues · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
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How to fix the 'Shaders Optimization Stuck' bug in MW2
Ryujinx crashes when going to certain zones [TOTK] · Issue #5962 · Ryujinx/Ryujinx · GitHub
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TotK] The cell shader removing glitch still kinda works. : r/zelda
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Shader Optimization stuck on 2% : r/ModernWarfareII
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Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js/apps · GitHub
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So i recently got yuzu to emulate totk, but i have this problem with the lighting/shading, i tried changing the settings but it keeps coming back, what should i do? (Im using
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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