PDF] Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

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Last updated 20 junho 2024
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Semantic Scholar extracted view of "Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play" by Ryan Perry et al.
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
New motivations: Change over time in motivations for mobile gaming
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
The Project Gutenberg eBook of Babbitt, by Sinclair Lewis.
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
PDF) How Passion for Playing World of Warcraft Predicts In-Game
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
New motivations: Change over time in motivations for mobile gaming
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Frontiers How Passion for Playing World of Warcraft Predicts In
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Frontiers How Passion for Playing World of Warcraft Predicts In
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Frontiers Role of social capital in adolescents' online gaming

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