PDF] The complexity of speedrunning video games

Por um escritor misterioso
Last updated 15 maio 2024
PDF] The complexity of speedrunning video games
This paper shows that optimizing mechanics such as damage boosting or routing is in fact a profound algorithmic problem, as they lead to novel generalizations of the well-known NP-hard knapsack and feedback arc set problems. Speedrunning is a popular activity in which the goal is to finish a video game as fast as possible. Players around the world spend hours each day on live stream, perfecting their skills to achieve a world record in well-known games such as Super Mario Bros, Castlevania or Mega Man. But human execution is not the only factor in a successful speed run. Some common techniques such as damage boosting or routing require careful planning to optimize time gains. In this paper, we show that optimizing these mechanics is in fact a profound algorithmic problem, as they lead to novel generalizations of the well-known NP-hard knapsack and feedback arc set problems. We show that the problem of finding the optimal damage boosting locations in a game admits an FPTAS and is FPT in k + r, the number k of enemy types in the game and r the number of health refill locations. However, if the player is allowed to lose a life to regain health, the problem becomes hard to approximate within a factor 1/2 but admits a (1/2− )-approximation with two lives. Damage boosting can also be solved in pseudo-polynomial time. As for routing, we show various hardness results, including W [2]-hardness in the time lost in a game, even on bounded treewidth stage graphs. On the positive side, we exhibit an FPT algorithm for stage graphs of bounded treewidth and bounded in-degree. 2012 ACM Subject Classification Theory of computation → Design and analysis of algorithms, Theory of computation → Approximation algorithms analysis, Theory of computation → Parameterized complexity and exact algorithms
PDF] The complexity of speedrunning video games
Challenges, Free Full-Text
PDF] The complexity of speedrunning video games
Would You Kindly?” The Interdisciplinary Trajectories of Video Game Agency « G, A, M
PDF] The complexity of speedrunning video games
Vegetative Games
PDF] The complexity of speedrunning video games
The Legend of Zelda: Tears of the Kingdom Review
PDF] The complexity of speedrunning video games
PDF] The complexity of speedrunning video games
PDF] The complexity of speedrunning video games
PLAY WHILE PAUSED: TIME AND SPACE IN VIDEOGAME PAUSE MENUS – Journal of Games Criticism
PDF] The complexity of speedrunning video games
Speedrunning - Wikipedia
PDF] The complexity of speedrunning video games
Enjoying death among gamers, viewers, and users: A network visualization of Dark Souls 3's trends on Twitch.tv and Steam platforms - Enrico Gandolfi, 2018
PDF] The complexity of speedrunning video games
Green Hill Zone - Wikipedia

© 2014-2024 jeart-turkiye.com. All rights reserved.