c# - Developing in Unity with XR Ray Interactable, selected objects can't be detected in different function within same script - Stack Overflow
Por um escritor misterioso
Last updated 18 fevereiro 2025
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This is my current script to hide a selected object with a press of a button (UI). The button has an onClick function assigned to Hide() and the SelectObject function is assigned to the object Select
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c# - Reset/Recenter spawn objects origin in Unity XR - Stack Overflow
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Unity vs Unreal for VR/AR! Which Engine Should You Choose?
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Procedural Dungeon Toolkit - Dungeon Themed Procedural Generation Toolkit
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c# - How to keep the hover detected while holding a grabbable item - Stack Overflow
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Unity XR Direct Interactor Attach Point without changing the object orientation - Stack Overflow
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Unity VR : Grab Interactables – Fist Full of Shrimp
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c# - Developing in Unity with XR Ray Interactable, selected objects can't be detected in different function within same script - Stack Overflow
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Unity Tutorial: What You Need to Know Before Developing Your First Unity Game
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XR Interaction Toolkit, XR Interaction Toolkit
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How To : Unity VR Basics 2023 – Grabbing Objects – Fist Full of Shrimp
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with DLLs in
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c# - Onclickevent on a textObject Unity - Stack Overflow
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