How to hide GameObject formed by multiple level modules without Mesh Renderer? - Ask - GameDev.tv
Por um escritor misterioso
Last updated 15 fevereiro 2025
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I have created an GameObject that formed by multiple level modules under a GameObject empty called “Player Ship” like below: Later, I discovered there is no Mesh Renderer from the custom formed “Player Ship”, I found some solution from this THREAD, but it only scan the first level of modules, bypassing 2nd and 3rd level of modules. The Hierarchy for the “Player Ship”, is like below: Is confirmed that the 2nd and 3rd level of modules like below is not scanned by the foreach() loop, only
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GameDev.net
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How to hide GameObject formed by multiple level modules without Mesh Renderer? - Ask - GameDev.tv
Masterclass In C# Programing & Unity 2D Game Development, Michael Murr
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Christoffer Radsby - Senior Environment Artist - Portfolio - Art Blog
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Unity for Mobile and Web Games - The Extended Guide - Fgfactory Australia
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No-Code Video Game Development Using Unity and Playmaker PDF, PDF, Unity (Game Engine)
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Unity - Manual: Occlusion Culling
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Unity MVC Tutorial: Level Up Your Game Development with MVC
MDN 1701DG, PDF, Component Object Model
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