DNEG builds beautiful broken world of The Last of Us with MattePaint
Por um escritor misterioso
Last updated 01 março 2025
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The highly anticipated HBO adaptation of The Last of Us video game transport viewers into a beautiful post-apocalyptic world. DNEG faced the daunting task of creating massive environments spanning multiple locations. Discover the secrets behind their incredible work!
Nick Marshall on LinkedIn: DNEG builds beautiful broken world of
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The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
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Interview with Artist Saby Menyhei
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DNEG made a procedural tool that let artists create bomb-shaped
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The Last of Us - DNEG
Conrad W Allan on LinkedIn: DNEG builds beautiful broken world of
Conrad W Allan on LinkedIn: DNEG builds beautiful broken world of
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DNEG breaks down its use of Houdini on 'The Last of Us' - befores
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mattepainting.org joins the MattePaint family.
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DNEG made a procedural tool that let artists create bomb-shaped
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