The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
Por um escritor misterioso
Last updated 26 fevereiro 2025

The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioural, and affective. As a final step, the authors consolidate evidence for the benefit of academics and practitioners in higher education interested in the efficient use of games and simulations for pedagogical purposes. Such evidence also provides potential options and pathways for future research.
Background paper prepared for the Global Education Monitoring Report, Technology and education: Technology in education

The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education

Sustainability, Free Full-Text

The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
Full article: Strategies, benefits and barriers– a systematic literature review of student co-creation in higher education

Board Games as Educational Tools « Journal of Sustainability Education

The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education

Video Improves Learning in Higher Education: A Systematic Review - Michael Noetel, Shantell Griffith, Oscar Delaney, Taren Sanders, Philip Parker, Borja del Pozo Cruz, Chris Lonsdale, 2021

The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education

Education Sciences, Free Full-Text

Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design
Recomendado para você
-
Author's Purpose Sorting Game26 fevereiro 2025
-
Author's Purpose - PIE game Authors purpose, Reading classroom26 fevereiro 2025
-
Author's Purpose 32 Task Cards persuade inform entertain review26 fevereiro 2025
-
Purpose Games - Create and Play Educational Games - Free26 fevereiro 2025
-
Some Purposegamers2! Quiz26 fevereiro 2025
-
Collaborative Games26 fevereiro 2025
-
PurposeGames — Create and Play Online Quizzes26 fevereiro 2025
-
Finite and Infinite Games: Summary of Key Ideas26 fevereiro 2025
-
Game software Definition of game software Purpose of game software Characteristics of game software Criteria for good game software Benefits of game software. - ppt download26 fevereiro 2025
-
An example of a Game With a Purpose (GWAP): the original ESP game.26 fevereiro 2025
você pode gostar
-
Decoração Peças De Xadrez Cavalo Escultura Grande Estátua 25cm - Faz a Boa!26 fevereiro 2025
-
Does Humble Bundle give Steam keys & how to redeem them26 fevereiro 2025
-
Rick and Morty' replacements for Justin Roiland revealed in Season 7 premiere26 fevereiro 2025
-
Download & Play 1 2 3 4 Player Games - Offline on PC with26 fevereiro 2025
-
Spider-Man 3 (video game) - Wikipedia26 fevereiro 2025
-
The Case Study of Vanitas Episode 3 Review - But Why Tho?26 fevereiro 2025
-
Overloaded with fruit hi-res stock photography and images - Alamy26 fevereiro 2025
-
Chaveiros e acessórios de pedras e esotéricos26 fevereiro 2025
-
Dead Mount Death Play Volume 1 Manga Review - TheOASG26 fevereiro 2025
-
Top 10 Business Tycoons in the World for 202326 fevereiro 2025