Hide a shadow behind a transparent object - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 21 fevereiro 2025
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Hi, I have a quad object with this shader : Shader "Custom/InvisibleMask" { SubShader { Tags { "Queue" = "Transparent+1" } Pass { Blend Zero One } } } And then I have a regular sphere with a normal shader with a Render Queue of Transparent+2. That way I can hide objects behind the quad. Problem is that the shadow of my sphere is not hidden. How can I hide it as well ? A
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Unity - Manual: iOS Player Settings
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I made a workaround for a long-standing issue with shadows, transparency and MSAA : r/Unity3D
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How to Use Occlusion Culling in Unity — The Sneaky Way
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Play Of Shadows Sebastien de Castell
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hiding objects/part of objects behind a invisible wall - Questions & Answers - Unity Discussions
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URP lit shader will not receive shadows while transparency is enabled - Unity Forum
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ReShade 5.0 Released! : r/pcgaming
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Unity - Manual: Mesh Renderer component
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Shadows passing through objects, why? - Questions & Answers - Unity Discussions
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Cut Off From Life Itself”: Lebanon's Failure on the Right to Electricity
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Hide object behind other, transparent object. - Unity Forum
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c# - How Can i Hide an Object in The Shadows Without Making the Shadows Completely Dark (Unity) - Stack Overflow
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