PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students
Por um escritor misterioso
Last updated 26 fevereiro 2025
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://d3i71xaburhd42.cloudfront.net/c280ef993bd142181e8553f01e54b7e1bb9d1968/3-Table1-1.png)
Results from the study of student perceptions and student learning outcomes suggest that the creatively designed DGBL resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Academics acknowledge that students are often unable to link and extend first year, first semester foundation material throughout their undergraduate degree. The use of a pedagogically sound interactive digital game-based learning (DGBL) resource to engage first year biological science students in recalling, linking and applying foundation knowledge and increasing their learning outcomes has been explored. According to the current literature there exists no evidence that DGBL resources have previously been used to address this transfer and linking of knowledge and core skills. Results from our study of student perceptions and student learning outcomes suggest that our creatively designed resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Our study also indicates that DGBL resources have a valid role in enabling students, many of whom are classed as “digital natives”, to demonstrate positive learning outcomes by successfully recalling and transferring unit content into new learning domains.
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://i1.rgstatic.net/publication/319978673_The_Impact_of_Online_Learning_Activities_on_Student_Learning_Outcome_in_Blended_Learning_Course/links/59dacf360f7e9b12b36d8fa7/largepreview.png)
PDF) The Impact of Online Learning Activities on Student Learning Outcome in Blended Learning Course
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://media.springernature.com/lw685/springer-static/image/art%3A10.1007%2Fs42979-022-01117-w/MediaObjects/42979_2022_1117_Fig7_HTML.png)
Teachers' and Students' Perception of Gamification in Online Tertiary Education Classrooms During the Pandemic
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://www.frontiersin.org/files/MyHome%20Article%20Library/751801/751801_Thumb_400.jpg)
Frontiers Learning Through Play at School – A Framework for Policy and Practice
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://tech.ed.gov/files/2016/10/Early-Learning-Tech-Graphic1.png)
Guiding Principles for Use of Technology with Early Learners - Office of Educational Technology
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://www.frontiersin.org/files/Articles/647948/fpsyg-12-647948-HTML-r2/image_m/fpsyg-12-647948-g001.jpg)
Frontiers Learning Design for Future Higher Education – Insights From the Time of COVID-19
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://pubs.acs.org/cms/10.1021/acs.jchemed.0c00553/asset/images/medium/ed0c00553_0004.gif)
Chemical Battleship: Discovering and Learning the Periodic Table Playing a Didactic and Strategic Board Game
Fs1-Episode 11, PDF, Educational Technology
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://0.academia-photos.com/attachment_thumbnails/82030980/mini_magick20220311-11471-9aupe1.png?1647021547)
PDF) The Game as a Strategy of Learning Chemistry Among High School Students
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://images.ctfassets.net/rvt0uslu5yqp/5hLrd1YXAAMRErN6MlNKAQ/f947ae7fb6f616cf096d5cb3e221c7e3/8D30A209-1310-4CDD-9F9F-0FB3C9F87923.jpeg?fm=webp&w=1920&q=75)
9 Ways to Keep Students Engaged in 2023 - Mentimeter
![PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students](https://media.springernature.com/w200/springer-static/cover/journal/41239.jpg)
The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
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