Policy or Value ? Loss Function and Playing Strength in AlphaZero-like Self-play
Por um escritor misterioso
Last updated 24 fevereiro 2025
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Results indicate that, at least for relatively simple games such as 6x6 Othello and Connect Four, optimizing the sum, as AlphaZero does, performs consistently worse than other objectives, in particular by optimizing only the value loss. Recently, AlphaZero has achieved outstanding performance in playing Go, Chess, and Shogi. Players in AlphaZero consist of a combination of Monte Carlo Tree Search and a Deep Q-network, that is trained using self-play. The unified Deep Q-network has a policy-head and a value-head. In AlphaZero, during training, the optimization minimizes the sum of the policy loss and the value loss. However, it is not clear if and under which circumstances other formulations of the objective function are better. Therefore, in this paper, we perform experiments with combinations of these two optimization targets. Self-play is a computationally intensive method. By using small games, we are able to perform multiple test cases. We use a light-weight open source reimplementation of AlphaZero on two different games. We investigate optimizing the two targets independently, and also try different combinations (sum and product). Our results indicate that, at least for relatively simple games such as 6x6 Othello and Connect Four, optimizing the sum, as AlphaZero does, performs consistently worse than other objectives, in particular by optimizing only the value loss. Moreover, we find that care must be taken in computing the playing strength. Tournament Elo ratings differ from training Elo ratings—training Elo ratings, though cheap to compute and frequently reported, can be misleading and may lead to bias. It is currently not clear how these results transfer to more complex games and if there is a phase transition between our setting and the AlphaZero application to Go where the sum is seemingly the better choice.
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From-scratch implementation of AlphaZero for Connect4
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How to build your own AlphaZero AI using Python and Keras
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Policy or Value ? Loss Function and Playing Strength in AlphaZero
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Adaptive Warm-Start MCTS in AlphaZero-Like Deep Reinforcement
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Win rate of QPlayer vs Random in Tic-Tac-Toe on different board
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Student of Games: A unified learning algorithm for both perfect
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Strength and accuracy of policy and value networks. a Plot showing
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Policy or Value ? Loss Function and Playing Strength in AlphaZero
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MuZero Intuition
Policy and value heads are from AlphaGo Zero, not Alpha Zero
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Reimagining Chess with AlphaZero, February 2022
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Value targets in off-policy AlphaZero: a new greedy backup
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Mastering Atari, Go, chess and shogi by planning with a learned
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