Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm

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Last updated 28 janeiro 2025
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
In 2005, a game company open-sourced the engine software for their video game Quake 3 arena and after looking in that source code fans of the game discovered an algorithm that was so ingenious it…
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm, by whoisslimshady
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
Fast inverse square root - Wikipedia
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
PDF) SIMPLE EFFECTIVE FAST INVERSE SQUARE ROOT ALGORITHM WITH TWO MAGIC CONSTANTS
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
PDF) SIMPLE EFFECTIVE FAST INVERSE SQUARE ROOT ALGORITHM WITH TWO MAGIC CONSTANTS
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
How Fast Inverse Square Root actually works - Preetham
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
Algorithms in Rust: This is the infamous fast inverse square root implemented in Rust. This particular implementation was initially discovered i - Thread from Oliver Jumpertz @oliverjumpertz - Rattibha
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
Quakes fast inverse square root implementation is a joke by itself : r/ProgrammerHumor
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
cohost! - How to write your next math function in the style of John Carmack: understanding the fast inverse square root
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
Fast Inverse Square Root Approximation from Quake3 – fun[2] = {Soft,Firm}

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