Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

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Last updated 28 dezembro 2024
Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts.
Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
Using Gamification in Grades 3 to 12 to Ignite Student Learning
Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
Concept map (Source: Developed for this study).
Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
Exploring the role of games and gamification in academic libraries from the perspective of LIS educators - IOS Press
Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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