D3D12 Memory Allocator - AMD GPUOpen
Por um escritor misterioso
Last updated 27 fevereiro 2025
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The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.
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Moving Cyberpunk 2077 to D3D12” – ACM SIGGRAPH HISTORY ARCHIVES
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D3D12 Memory Allocator - AMD GPUOpen
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GPUOpen
Raw DirectX 12
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3D Game Engine Programming: A Journey Through DirectX 12 Dynamic
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Alex Tardif: Graphics Engineer
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Developing DirectX® applications - AMD GPUOpen
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Managing D3D12 Resource Lifetimes
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DirectX12 – GPUOpen
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Radeon™ Image Filtering Library - AMD GPUOpen
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Tag: directx
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