Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
Por um escritor misterioso
Last updated 21 fevereiro 2025
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Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…
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Sharp Sprite - RGSS for Defold - The Defoldmine - Defold game
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Anyone has a fix for blurry textures? Point filter doesn't help, AA off
Bart Wronski Technology, programming, art, machine learning
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Technical links
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pzychotic (@pzychotic) / X
Bart Wronski Technology, programming, art, machine learning
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Anyone has a fix for blurry textures? Point filter doesn't help
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Sharper Mipmapping using Shader Based Supersampling
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Distinctive Derivative Differences, by Ben Golus
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The Team Color Problem. Team coloring or otherwise modifying…
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Anyone has a fix for blurry textures? Point filter doesn't help
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WebGL Mipmap Explainer
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Anyone has a fix for blurry textures? Point filter doesn't help, AA off
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Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
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