Alexander Alekhin - Procedural Wet Shader

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Last updated 01 março 2025
Alexander Alekhin - Procedural Wet Shader
I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles
Alexander Alekhin - Procedural Wet Shader
V. P. Veiko's research works ITMO University, Saint Petersburg (SPbNRU ITMO) and other places
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
Gilbert White Collection - IWR - U.S. Army
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
Tissue‐Scale Biomechanical Testing of Brain Tissue for the Calibration of Nonlinear Material Models - Faber - 2022 - Current Protocols - Wiley Online Library
Alexander Alekhin - Procedural Wet Shader
ArtStation - Procedural Wet Shader
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
Author: robert - Toutfait Marcel Duchamp Online journal

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