9.2 Serious games and gamification – Teaching in a Digital Age
Por um escritor misterioso
Last updated 26 fevereiro 2025
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4.3 The ADDIE model – Teaching in a Digital Age – Second Edition
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Serious game design model for language learning in the cultural context
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Computers, Free Full-Text
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Sustainability, Free Full-Text
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(PDF) The research and evaluation of serious games: Toward a comprehensive methodology
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Serious game - EduTech Wiki
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Serious games: current uses and emergent trends
Factors Affecting Game-Based Learning Experience: The Case of Serious Games
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9.2 Serious games and gamification – Teaching in a Digital Age: Third Edition – General
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Healthcare, Free Full-Text
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Teaching in a Digital Age - Second Edition
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8.7.a Emerging technologies: serious games and gamification – Teaching in a Digital Age – Second Edition
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How Fun Overcame Fear: The Gamification of a Graduate-Level Statistics Course - Mai P. Trinh, Robert J. Chico, Rachel M. Reed, 2023
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Serious game - EduTech Wiki
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PDF) Development of Students' Skills through Gamification and Serious Games: An Exploratory Study
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