87% of classic games are out of print. That's a problem for gaming history.

Por um escritor misterioso
Last updated 03 junho 2024
87% of classic games are out of print. That's a problem for gaming history.
VGHF's Phil Salvador talks to Ars about his groundbreaking game availability study.
87% of classic games are out of print. That's a problem for gaming history.
87% of classic video games at risk of sinking into oblivion due to preservation and availability crisis
87% of classic games are out of print. That's a problem for gaming history.
Save up to 52% on a leading gaming magazine subscription for the perfect holiday gift
87% of classic games are out of print. That's a problem for gaming history.
87% of classic games are out of print. That's a problem for gaming history.
87% of classic games are out of print. That's a problem for gaming history.
Rampage (1986 video game) - Wikipedia
87% of classic games are out of print. That's a problem for gaming history.
Almost 90% of classic video games are “critically endangered” and it's only getting worse, preservation study warns
87% of classic games are out of print. That's a problem for gaming history.
Vanishing act: 87% of classic video games are no longer available commercially
87% of classic games are out of print. That's a problem for gaming history.
New study finds that 87 percent of games released before 2010 are no longer available
87% of classic games are out of print. That's a problem for gaming history.
Video Game Players Binge on Chips and Monster Drinks
87% of classic games are out of print. That's a problem for gaming history.
Retro gamer №74 by Michel França - Issuu
87% of classic games are out of print. That's a problem for gaming history.
How archivists are preserving video game history - The Verge
87% of classic games are out of print. That's a problem for gaming history.
Study finds around 87 percent of games are unplayable without resorting to piracy, scavenger hunts, or travelling to an archive
87% of classic games are out of print. That's a problem for gaming history.
Retroaction issue 4 by Neil Reive - Issuu

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